Thursday, October 23, 2008

Need for Speed: Undercover

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Plot

The game's story mode sets the player in the story as a police officer going undercover into the criminal underground of Tri-City, a fictional city where the game is set. Players will take on dangerous jobs and compete in races in order to infiltrate and take down a ruthless international crime smuggling syndicate of street racers and car thieves. The player's only contact to the police is federal handler Chase Linh, played by Maggie Q.

Recently EA revealed some new plot details of Undercover. A video shows the player evading capture from the Tri-City Police Department (TCPD). The player was aided by detective Chase Linh. As well, six criminal characters named Carmen, played by Christina Milian, Chau Wu, "G-Mac" (a defector from the TCPD), Hector Maio, "Nickel", and Zack Maio have been introduced. There are three other characters to note: Jonathon Cross is listed as an acquaintance to "G-Mac", yet not much is known about him at this time; and Isabel "Izzy" Diaz, one of the "Blacklist" members in Most Wanted, and Caleb Reece, the main antagonist in Underground 2, are listed as acquaintances to Hector Maio.

Need for Speed: Undercover is the twelfth installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It is set for release on the PlayStation 2, PlayStation 3, Xbox 360, Nintendo DS, Wii, Microsoft Windows, PlayStation Portable, iPod Touch, iPhone and mobile phone on 18 November 2008.

Need for Speed: ProStreet

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Plot
The game begins where a former street racer known as Ryan Cooper enters a challenge day and wins it with a Nissan 240SX. Ryan is mocked by Ryo Watanabe the Showdown King .

He then moves on to Battle Machine a famous race organization and he dominates it. He then moves onto Showdown Chicago promoted by Super Promotion and the best crew is introduced, the APEX GLIDE , there are other crews in each specific event such as the TOUGE UNION TEAM for drift, GRIP RUNNERS that are a circuit crew, ROGUE SPEED which is for drag. Ryan dominates the showdown and moves onto React Team Sessions. He then moves onto another Showdown and dominates it. He then receives invites to elite organizations of the four Kings of Drag, Drift, Grip and Speed challenge. He beats them and earns their crowns and dominates enough organizations and showdowns to face Ryo who drives a Mitsubishi Lancer Evolution X. Ryan beats him and the APEX GLIDE team leaves Ryo. Ryan then becomes Street King owning all the crowns of the Kings and becomes the best racer in the world.

Need for Speed: ProStreet is the 11th installment of Electronic Arts' popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later.[3] It was released worldwide in November 2007.[1]

The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007.

ProStreet is followed by Need for Speed: Undercover.

Need for Speed: Carbon

http://www.earthgames.de/games/need_for_speed_carbon/pics/need_for_speed_carbon.poster.jpg
Plot
Driving through Carbon Canyon in route to Palmont City, a flashback of what seems to be a race against Kenji, Angie, and Wolf comes to the player's mind. A police incident at the end of the race forces the player to make a hasty escape from Palmont. In present day, former Police Sergeant now turned bounty hunter Cross in his Chevrolet Corvette chases the player down the canyon[5] leading to his BMW M3 GTR being totaled. Shortly before Cross can arrest the player, Darius and his crew arrive. Darius compensates Cross, and the player meets up with Nikki, an ex-girlfriend, on bad terms.[6]

Darius tells the player with the help of Nikki to clean up his image by beating the rival racing crews to gain territory and to reclaim his reputation as a respected street racer in Palmont. Winning races one by one, the player acquires territories and ultimately districts from Kenji (Tuners), Angie (Muscle cars), and Wolf (Exotics). Beating each racer one by one, the player meets up with racers who want to join the player's crew; several of the defecting crew members slowly reveal their observations regarding the night the player took off from Palmont.

Owning all three districts, Darius asks the player to meet up with him, where he reveals he was just using the player all along to get more territory. When Darius leaves, the player, on the brink of being arrested by Cross, is saved by Nikki who tells him that she now realizes everything that happened months ago after piecing together her view of the night and the viewpoints of the other racers. Realizing that Darius was ultimately liable for the player's fall that fateful night, the Player attempts to conquer Silverton, and oust Darius and his "Stacked Deck" crew, to clean up the player's reputation once and for all.

Winning races against "Stacked Deck", the player gets his chance to meet Darius in the canyon. But he tells the player that he will again have beat the previous three bosses in the canyons to battle him. Beating them, the player ultimately fights Darius and defeats him. Knowing the rules, Darius hands over his Audi Le Mans Quattro to the player and leaves from Palmont but not without warning the player to "enjoy it while it lasts, there's always someone out there who's a little faster than you are, and sooner or later they're gonna catch up..."

Need for Speed: Carbon, also known as NFS Carbon or NFSC is an Electronic Arts video game belonging to the Need for Speed series. It is the tenth installment, preceded by Need for Speed: Most Wanted and succeeded by Need for Speed: ProStreet.

Need for Speed: Most Wanted

http://www.addibaba.com/mobile/gamimg/nfs%20most%20wanted.jpg
Plot
The player arrives in Rockport with a heavily-tuned BMW M3 GTR. Following Mia Townsend (played by Josie Maran), the player proves his driving prowess as he is pursued by a veteran police officer named Sergeant Cross, who vows to take down the player.

Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence Razor Callahan, sabotages the player's car and seize the player's BMW M3 GTR.[4][5] Without a car to escape in, the player is arrested by Cross, but is later released due to lack of evidence.[6] Mia picks up the player and then informs the player about Razor's new status on the Blacklist (a group of 15 drivers most wanted by the Rockport Police Department). She then helps the player by assisting the player in acquiring a new car and working his way up the aforementioned Blacklist. Rivals are defeated one by one, warranting a sizable reputation and comparable rides with every Blacklist member taken down. She also sets up safehouses for the player to lie low in throughout Rockport as new boroughs are accessed, in exchange for placement of "side bets" on the player's races.

The final challenge for the #1 spot on the Blacklist pits the player in a race against Razor, with the player emerging as the victor, thus reclaiming the BMW. When Razor refuses to relinquish ownership of the car and attacks Mia after she confiscates the keys from Razor, she subdues him and in doing so she reveals herself to be an undercover police officer. Mia throws the keys to the player, and orders him to escape the incoming police force. Razor is taken into custody and the player is pursued by the entire Rockport Police Department under the command of Cross.

The player manages to slip away from Cross and abandons Rockport City by launching the BMW over an old incomplete bridge that Mia points out to the player in a last phone call.[8] After the player's escape, Cross brings up the player's rap sheet and adds him to the National Most Wanted List. In addition to Razor, the entire Blacklist is arrested with the "help" of the player.

Need for Speed: Carbon's storyline acts as a sequel, set at an undetermined time just after Most Wanted.

Need for Speed: Most Wanted (NFS:MW) is a racing video game, developed by EA Black Box and first released by Electronic Arts in North America on 15 November 2005. It is part of the Need for Speed series of games. The game reintroduces police chases into a large body of the game's street racing-oriented gameplay, with certain (but not all) customization options from the Need for Speed: Underground series. The game is also succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.

Most Wanted has been released for Windows-based personal computers, the PlayStation 2, Nintendo GameCube, Xbox, Xbox 360 (as a launch title), Game Boy Advance, Nintendo DS and mobile phones. Another version of Most Wanted, titled Need for Speed: Most Wanted: 5-1-0 has been released for the PlayStation Portable.

'Black Edition', a collector's edition of Most Wanted, was released in celebration of the Need for Speed series' tenth anniversary and in conjunction with the release of Most Wanted. The Black Edition features additional races, bonus cars and other additional content. The Black Edition also comes with a special feature DVD that contains interviews and videos about the game. The Black Edition was released for Microsoft Windows, PlayStation 2 and Xbox in the United States and Australia; only the PlayStation 2 version of Black Edition was released additionally for Europe.

Need for Speed: Underground 2

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Plot
Need For Speed Underground 2 takes place in Bayview after the events of Need for Speed: Underground. The prologue begins with the player driving in a Nissan Skyline R34 in Olympic City (though the racing scenes are actually in Bayview), the setting of NFS:UG. He then receives a race challenge from a rather ominous personality who offers him a spot on his crew, but "won't take 'no' for an answer." The player races off — despite Samantha's warnings — to find the guy only to be ambushed by a mysterious driver in a rage that totals his Skyline. The driver, who has a unique scythe tattoo, makes a call confirming the accident, and the flashback fades out.

Fast forward to the present day, where we see the player arriving in Bayview via airplane, with a note from Samantha referring him to her friend Rachel (Voiced over by Brooke Burke), who will set the player up there. He also has the keys to Rachel's Nissan 350Z, which is waiting for him outside the airport. The player then has the option to complete a few races in the car before inevitably returning it to the car lot, where Rachel will allow him to choose his first vehicle. This one is free, as it was paid for by the player's insurance from his totaled Skyline.

It is then that the player embarks on a quest to become the top racer in Bayview and eventually take down the man who sabotaged his ride in the flashback, who turns out to be Caleb. After winning many races, the player runs into Caleb's street racing gang, the Street Reapers. The gang has the same vinyl, paint, and rim set. The player challenges them to a series of URL races and eventually gets Caleb's second in command, Nikki, to join his side. Rachel tells the player that Caleb has been manipulating the sponsorship deals throughout Bayview towards him. After the player beats the Street Reapers, an infuriated Caleb challenges the player to one final race in his custom Pontiac GTO. The reward for beating the game is all cars and parts. If the player beats the game 100%, he gets Caleb's car. But, in order to beat the game at 100%, you must go back and race the events on the World Map in your Garage.

Need for Speed: Underground 2 (NFSU2) is a multiplatform racing video game published and developed by Electronic Arts. Released in 2004, it is the sequel to Need for Speed: Underground, and is part of the Need for Speed series, available on GameCube, PlayStation 2, Xbox, Nintendo DS, Game Boy Advance and Windows. It was developed by EA Black Box.

The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, similar to Grand Theft Auto, in a large city known as "Bayview"). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. Brooke Burke is the voice of Rachel Teller, the person who guides you through the story.

On the Nintendo DS installment, users are able to design custom decals to adorn any vehicle in the game.

The PSP equivalent is Need for Speed: Underground Rivals.

Need for Speed: Underground

http://www.publiblanes.net/Fondos/Motor/need_for_speed_underground.jpg
Plot
The player starts straight into the action, at a circuit race driving a uniquely styled Honda Integra Type R with wide body kit, easily winning over his opponents...only to be woken up by Samantha from his daydreaming.

Samantha is the player's friend in the new environment; she shows the player how the console with the races works, who's who, and makes fun of the player's starter car. Eddie (and his orange-metallic Nissan Skyline), is the leader of the Eastsiders and current top racer of the streets, and Melissa is his girlfriend. The rules are simple: 'You win races, you get cool parts. You lose, and you're out'.

Time passes, races are won. The player meets other racers, and eventually gathers a small list of nemeses who continually challenge him and are defeated. He's introduced to TJ, who promises unique vehicle upgrades in exchange of beating time trial challenges; Samantha does the same from time to time, offering unique visual modifications instead.

The player's successive victories don't impress Eddie. First, he mocks the player's skill, saying he has a long way to go to 'roll his streets'. Later in the game, the player builds enough hype to be too hard to ignore, so Eddie challenges him to beat Samantha in a sprint race before coming after him; the player's willingness in going for it infuriates her. Samantha totals her Civic's engine trying to beat the player, unsuccessfully. TJ takes the junked car for himself after the event.

When the player comes close to reaching #1 in all kinds of races, Eddie tries to once again get rid of his rival. Around the same time, the Player sees TJ in Samantha's recovered car, now working again, but has been vandalized. Both run a circuit race worth the other's vehicle, which the player wins. The player returns the car to Samantha to make amends, and she gives the player a choice of a wide body kit for his car.

Right after the touching moment, Eddie challenges the player and loses, like everyone else who ever challenged the player so far. Before any victory can be sung, a mysterious, legendary silver Nissan 350Z challenges the player for a last run through the Market Street circuit. A challenger who, after being beaten by the player, is revealed to be Eddie's girlfriend, Melissa.

That event solidifies the player's status as the new best underground racer in the city.

Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003.

NFSU's premise (highly tuned, customised cars participating in illegal street races) is reminiscent of the import scene and the movies The Fast and the Furious and 2 Fast 2 Furious.

A complete reimagining of the series' formula, NFSU offered a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night (though the city bears some resemblance to New York, San Francisco and Los Angeles). Instead of hundred-thousand dollar exotics, Underground featured vehicles associated with the Import Scene. This, plus the increasingly arcade-like controls, became points of controversy for Need for Speed fans. Despite this, Underground was commercially very successful, and inspired a sequel.

It is rumored that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture. EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models.

Need for Speed: Hot Pursuit 2

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Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts.

The game allows players to play as the police, where the goal is to arrest speeders. A variety of methods may be used to arrest a speeder, including ramming, calling for assistance (backup) by other police cars and utilizing spike strips to immobilize a speeding vehicle. The "Hot Pursuit" mode is less realistic than preceding versions of NFS, as it is possible to arrest a speeder by lightly ramming them often enough. However, in timed races it is more effective to use less time-consuming, actual police tactics, such as spinning the offending driver.


Races take place in four environments which differ in atmosphere, with a handful of tracks per environment. The different tracks in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast and so-called Alpine environments are more homogeneous, with little variation except the occasional short cut. Compared to NFS III, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, NFS:HP2 tracks have significantly less variation.

For the multiplayer mode of the PC version, players can host a game server for local area network (LAN) or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers.

Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard.

Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by Black Box Games in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car customization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint (see section below) would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest courses.